Monday, June 4, 2012
Microsoft E3 Press Conference Coverage - Fable: The Journey
I'm not even quite sure where to begin with this one. At times I find myself wondering if this game is some sort of joke. Fable, Lionhead's recently struggling franchise, tries to make a comeback with its Kinect exclusive game Fable: The Journey. However, I'm finding it hard to understand who the targeted audience is for this new release.
The most mind boggling change being made to the series is that it is now a Kinect controlled game. This usually means that much of the control will be stripped from the player in favor of gimmicky, and usually ridiculous looking, gestures to make the game feel more "realistic". This thought was solidified when I realized that in most, probably all, of the gameplay footage that I saw, the character was standing motionless on screen while enemies jumped, ran, and flew all around him. For such an in depth and ambitious experience that Fable has its roots in, it really seemed like three steps backwards to be making it into a Kinect game. It's almost as if they're trying to fix the gas leak by changing the oil.
Most of the showing consisted of very visually unimpressive gameplay footage of the character standing around casting spells with some short clips of a guy looking truly ridiculous doing command gestures to emphasize the Kinect functionality. The game doesn't only look ugly and seem to be light on mechanics, but it appears that the overall in depth RPG feel of the past games won't be making a return. Instead, we'll be getting what seems to be a watered down casual experience, set in a hardcore fantasy universe. So, again I ask, exactly who is the audience for this game? I can say with confidence, that I am not a part of it.
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